Gaming time has no link with levels of wellbeing, study finds
A study of 39,000 video game players found “little to no evidence” that time spent playing affects their well-being.
The average player would have to play 10 hours more than usual per day to notice any difference. And the reasons for playing had a far more likely impact. Gaming time has no link with levels of wellbeing, study finds

Well-being was measured by asking about life satisfaction and levels of emotions such as happiness, anger, sadness and frustration.
The results contradict the 2020 study.
A 2020 study by the same department of the Oxford Internet Institute – but with a much smaller group of gamers – suggested that those who played longer were happier.
common sense says that if you have more free time to play video games, you are probably a happier person. said andrew przybylskiwho work on both studies.
But contrary to what we might think that games are good or bad for use, we found pretty convincing evidence that how much users play actually has no effect on changes in well-being.
‘ if plaayers played because they wanted to rather than because they felt they had to,they tended to feel better.
During that time, only one player dropped out of the study – published in the journal Royal Society Open Science.
Mental health
In China, children can only play for one hour a day, on Friday, Saturday and Sunday.
But many gamers around the world say that their gaming helps their mental health.
Mike daily who created lemmings and grand theft auto said the benifit were varied.we are not sure its somwething that can be measured by a single state of well being.
“Spending 24 hours a day gaming isn’t good – but spending 24 hours a day eating or exercising isn’t good either.”